POV-Ray : Newsgroups : povray.binaries.images : A Maze 60kb : Re: A Maze 60kb Server Time
3 Oct 2024 08:20:35 EDT (-0400)
  Re: A Maze 60kb  
From: Mike Weber
Date: 27 Feb 2000 14:14:27
Message: <38b97793@news.povray.org>
I just printed it so that my kids could solve it - is there a solution?

Mike

"Robert Chaffe" <a0003738@airmail.net> wrote in message
news:38b88e23@news.povray.org...
> A little while ago there was a discussion of a maze pattern.
> Well, the attached is a single CSG object, not a pattern, but it was
> my first experiment with macros.
> Worked out pretty well, but the parsing time is a tad high.
> ----------
> Resolution 512 x 384
> Time For Parse:    0 hours 22 minutes  57.0 seconds (1377 seconds)
> Time For Trace:    0 hours  9 minutes  54.0 seconds (594 seconds)
>     Total Time:    0 hours 32 minutes  51.0 seconds (1971 seconds)
>
> Official POV-Ray, on a Pentium III, 550 MHz, 128 Meg RAM
> ----------
>
> Note that there is exactly one true path through the maze.
>
> The macro takes parameters for number of rows and columns, and
> a seed value for the random number generation.
>
> Still need to work on:
> - Splitting generation of data and creation of object, using a file to
> store the data (to reduce parsing time between rendering attempts).
> - Options for wall thickness and height, and for path width.
> - Expanding my algorithm for a hexagonal shape (no promises!).
>
> Any interest?
>
> rc
>
>
>
>


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